Devlog #08: end of production
Cleaning
The line renderer used for the player character used to clutter the scene by spawning somewhere in the level and after being used staying there untill the next use. This is no longer the case so the player has a full overview of the scene.
AxeBug
This week another bug managed to find itself in our code which made it possible to teleport upward into a piece of land. This now has been fixed to prevent players from getting stuck in walls.
Fixing Animations
Enemies didn't trigger idle animations while being idle which now is the case. The player got some new additions to his animations and also got more transitions so the double jump has an animation and the newly added wall jump.
The Valkyrie color update
So far the Valkyrie was designed, sculpted and implemented, but she had no colors and textures. This week we quickly got down a few color mockups to have a better vision on her final look.
The Wings
After having the wings designed it was time to sculpt, rig and animate them manually.
The look in Unity:
And here is a quick video of the animation in Maya:
Some more enemies
We created some more enemies for our game! These are the undead that will slow you down on your attempts to reach Valhalla. On the left there's the patrolling enemy and on the right there's the aggressive enemy.
Various visual improvements
The overall look of the game was improved by the addition of various meshes and effect who now replace elements that used to be represented by basic shapes. As an example, the new soul effect :
Milestone Level block & Particle FX
Last week we added in the milestone that the player will pass when they reach far enough in the level. We've made a small level block that the player can easily access and gain easy free souls to power up their axe teleport again. Alongside this level block, there was the addition of a few particle effects.
The player leaves a small dust cloud whenever they jump, the souls (as previously shown) you pick up look a bit more flashy than just a normal sphere, the milestone has flames in its braziers. The coolest particle, the axe teleport, has also been implemented.
Files
Get Rise to Valhalla
Rise to Valhalla
Fight your way back to Valhalla to claim the throne and feast like a God
Status | Released |
Authors | Delphine Decuyper, Freemard, lerichem, Iva Tsvetkova, Pepijn Langeraert |
Genre | Platformer |
Tags | 3D, Arcade, Beat 'em up, Singleplayer |
Languages | English |
More posts
- Devlog #10: The endMay 12, 2021
- Devlog #09: Start polish sprintMay 05, 2021
- Devlog #07: mid production sprint 2Apr 21, 2021
- Devlog #06: Start production sprint 2Mar 31, 2021
- Devlog #05: End production Sprint 1Mar 24, 2021
- Devlog #04: Mid production sprint 1Mar 17, 2021
- Devlog #03: Start production sprint 1Mar 10, 2021
- Devlog #02 - PrototypingMar 03, 2021
- Devlog #01 - PrototypingFeb 24, 2021
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