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Rise to Valhalla
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Devlog
Devlog #10: The end
May 12, 2021
by
Delphine Decuyper
Enemies rain form above During the lates builds you might have noticed that enemies sometimes fell from the sky. While this might be a cool feature it started to happen to and the bug has been removed...
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Devlog #09: Start polish sprint
May 05, 2021
by
Delphine Decuyper
Hey guys! It's nice to write you all once again! We hope you've all been doing well! As for us, boy has it been a hell of a ride. We've reached the polish sprint which is the last phase our project wi...
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Devlog #08: end of production
April 28, 2021
by
Pepijn Langeraert
Cleaning The line renderer used for the player character used to clutter the scene by spawning somewhere in the level and after being used staying there untill the next use. This is no longer the case...
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Devlog #07: mid production sprint 2
April 21, 2021
by
Pepijn Langeraert
Smoother Animations The animations were there before but they have reached a new stage, they not only got updated to the new mesh but they also got a better transition from one to another making the g...
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Devlog #06: Start production sprint 2
March 31, 2021
by
Pepijn Langeraert
Souls The player now can collect souls which will increase the soul meter. This meter fills itself over time and starts depleting when the player throws his axe. These souls are spawned when you kill...
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Devlog #05: End production Sprint 1
March 24, 2021
by
Iva Tsvetkova
Creating the hero weapons In the final week of Sprint 1, one of the tasks for the artists was to create the main character's weapons following the concept art from the previous week. The weapons were...
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Devlog #04: Mid production sprint 1
March 17, 2021
by
Pepijn Langeraert
Hey guys! We're glad to welcome you back to another devlog! Allow us to show you what we've been up to this past week: Enemy patrolling behaviour The enemies patrolling the platforms are several steps...
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Devlog #03: Start production sprint 1
March 10, 2021
by
Pepijn Langeraert
Another week, another devlog! Hello there once again guys! We hope you've all had a lovely past week! As for us, well.... Last week we said we were hoping to tell you guys that we'd have gone in produ...
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Devlog #02 - Prototyping
March 03, 2021
by
Delphine Decuyper
Greetings fellow viking warriors and welcome to the second devlog of Rise to Valhalla! The prototyping phase is coming to an end and our team has made numerous changes and choices trying to create an...
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Devlog #01 - Prototyping
February 24, 2021
by
Delphine Decuyper
#devlog
Hello there and welcome to our first blogpost of our game! It is an honour to be checked out by a great Viking such as yourself! Therefore allow us to introduce ourselves: We are a team of 5 students...
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