Devlog #10: The end


Enemies rain form above

During the lates builds you might have noticed that enemies sometimes fell from the sky. While this might be a cool feature it started to happen to and the bug has been removed. 

A new foe has appeared

The long awaited slowing/rooting enemy finaly makes appears fully ready to keep you in place doing very little damage but slowing the player by a lot.

The Tutorial

As mentioned in the previous devlog, we've been busy adding in a tutorial level. While this environment is safer than the normal game, Hell will challenge you enough to force you to be quick on your feet and learn how to climb out of Hell.

Tutorial teaser

Enemy collision

Enemies no longer collide with the player, last week the collision got reactivated after jumping trough a platform this now has been fixed. So the player can speed trough the level with minimal obstacles excluding terrain.


HUD update

As you can see in the clip above, the HUD has been updated with new better colors that fit better with the game and cause no distraction.

Player feedback

With our mechanics in place and our level finished, an important factor was to easily tell the player what they were doing in the game. Adding in numerous particles, a low health vignette and a colored outline around our character help the player to easily percieve what is going on in their own experience.

UI backgrounds and Credits icons

The menus now have a couple new backgrounds made in the style of the game for a nice and easy on the eyes transition.


We also created personal character portraits for every person that worked on the game including our background sound artist- Simon Lager Brink.


Relighting the main level

We relit our main level and added a lot of post processing effects so that the level is readable to the player while also maintaining our ghostie and silhouette-y feel. 

Textured props

We also put a lick of paint on all of our props.

Sound effects

A bunch of new sound effects have been added to the game including different jump sounds, dying sounds for the character and the enemies, the coming tide etc. With all of them implemented the game feels more real and satisfying.

What is your name ?

The leaderboard was improved with the addition of a name for each entry


This was made possible by the addition to a new screen after game over that allows the player to enter his name. If the player is playing on keyboard, a simple input field is displayed. If a controller is plugged in, a virtual keyboard is showed.

Various bug fixes and polish

The unavoidable step of every project ! Thanks to friends and family who acted as play testers, we were able to identify and fix a certain number of bugs. Including collision bugs, materials, animation enemy behaviour etc. The result is a finished and polish game that the all team is proud of !

Files

Rise To Valhalla 82 MB
May 12, 2021

Get Rise to Valhalla

Leave a comment

Log in with itch.io to leave a comment.