Devlog #10: The end
Enemies rain form above
During the lates builds you might have noticed that enemies sometimes fell from the sky. While this might be a cool feature it started to happen to and the bug has been removed.
A new foe has appeared
The long awaited slowing/rooting enemy finaly makes appears fully ready to keep you in place doing very little damage but slowing the player by a lot.
The Tutorial
As mentioned in the previous devlog, we've been busy adding in a tutorial level. While this environment is safer than the normal game, Hell will challenge you enough to force you to be quick on your feet and learn how to climb out of Hell.
Enemy collision
Enemies no longer collide with the player, last week the collision got reactivated after jumping trough a platform this now has been fixed. So the player can speed trough the level with minimal obstacles excluding terrain.
HUD update
As you can see in the clip above, the HUD has been updated with new better colors that fit better with the game and cause no distraction.
Player feedback
With our mechanics in place and our level finished, an important factor was to easily tell the player what they were doing in the game. Adding in numerous particles, a low health vignette and a colored outline around our character help the player to easily percieve what is going on in their own experience.
UI backgrounds and Credits icons
The menus now have a couple new backgrounds made in the style of the game for a nice and easy on the eyes transition.
We also created personal character portraits for every person that worked on the game including our background sound artist- Simon Lager Brink.
Relighting the main level
We relit our main level and added a lot of post processing effects so that the level is readable to the player while also maintaining our ghostie and silhouette-y feel.
Textured props
We also put a lick of paint on all of our props.
Sound effects
A bunch of new sound effects have been added to the game including different jump sounds, dying sounds for the character and the enemies, the coming tide etc. With all of them implemented the game feels more real and satisfying.
What is your name ?
The leaderboard was improved with the addition of a name for each entry
This was made possible by the addition to a new screen after game over that allows the player to enter his name. If the player is playing on keyboard, a simple input field is displayed. If a controller is plugged in, a virtual keyboard is showed.
Various bug fixes and polish
The unavoidable step of every project ! Thanks to friends and family who acted as play testers, we were able to identify and fix a certain number of bugs. Including collision bugs, materials, animation enemy behaviour etc. The result is a finished and polish game that the all team is proud of !
Files
Get Rise to Valhalla
Rise to Valhalla
Fight your way back to Valhalla to claim the throne and feast like a God
Status | Released |
Authors | Delphine Decuyper, Freemard, lerichem, Iva Tsvetkova, Pepijn Langeraert |
Genre | Platformer |
Tags | 3D, Arcade, Beat 'em up, Singleplayer |
Languages | English |
More posts
- Devlog #09: Start polish sprintMay 05, 2021
- Devlog #08: end of productionApr 28, 2021
- Devlog #07: mid production sprint 2Apr 21, 2021
- Devlog #06: Start production sprint 2Mar 31, 2021
- Devlog #05: End production Sprint 1Mar 24, 2021
- Devlog #04: Mid production sprint 1Mar 17, 2021
- Devlog #03: Start production sprint 1Mar 10, 2021
- Devlog #02 - PrototypingMar 03, 2021
- Devlog #01 - PrototypingFeb 24, 2021
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